AI Insights · Timothy · July 2021
Top 5 Idle RPG Apps on iOS in Belgium Q2 2021
In Q2 2021, the top 5 Idle RPG apps on iOS in Belgium showed varied performance in terms of downloads, revenue, and active users. Here’s a detailed look.
In Q2 2021, Belgium's iOS market for Idle RPGs showcased diverse trends across the top 5 applications. The data, sourced from Sensor Tower, provides insights into weekly downloads, revenue, and active users for these popular titles.
Ulala: Idle Adventure by X.D. Global experienced fluctuations in its weekly revenue, starting at approximately $1.2K at the end of March and peaking at around $1.7K by the end of June. Weekly downloads saw a notable spike to 232 in early June, although the numbers generally ranged between 23 and 56 throughout the quarter. The active user base showed a steady increase, reaching a high of 577 in mid-June before settling at 415 by the end of the quarter.
Idle Heroes - Idle Games from DHGames Limited had a mixed quarter. Revenue peaked at $2.2K in mid-May, with a gradual decline to $415 by the end of June. Downloads remained relatively stable, averaging around 60 per week. Active users exhibited a slight decline from 1.4K at the beginning of April to approximately 1.2K by the end of June.
Crush Them All - Idle RPG by Imperia Online JSC saw significant revenue growth towards the end of Q2, peaking at around $2.3K in late June. Download numbers, however, were modest, with a high of 209 in early April and dropping to as low as 22 mid-quarter. The active user count trended downwards, starting at 786 at the end of March and closing at 513 by the end of June.
Idle Angels: Goddess' Warfare from MUJOY PTE. LTD. had an impressive surge in revenue, particularly in late May and mid-June, peaking at nearly $2K and $1.9K respectively. Download figures were minimal, with occasional spikes like 7 in mid-May and 6 in late June. Active user data was limited, showing only 20 users at the end of March.
Battle Night by Feelingtouch Inc. saw a remarkable revenue spike to $2.9K in early May, although it fluctuated significantly throughout the quarter, ending at $306 in late June. Downloads were low, with occasional peaks such as 13 in late May. The active user base remained relatively stable, averaging around 60 users per week.
For more comprehensive insights and detailed analytics on these apps, visit Sensor Tower.